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1. Allow directional scanner range input in AU's - in Player Features and Ideas Discussion [original thread]
definitely signed. Checkbox/ switch option between AU and km would be great.
- by PaddyPaddy Nihildarnik - at 2008.09.11 17:01:00
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2. Addition to the Viceroy Idea for low sec systems. - in Player Features and Ideas Discussion [original thread]
Edited by: PaddyPaddy Nihildarnik on 12/05/2008 05:01:13 Originally by: Hettar i think you should leave the thinking to ccp, cause if you have your way the pirate way of life is finished and you might aswell turn all of low sec into hi...
- by PaddyPaddy Nihildarnik - at 2008.05.12 04:58:00
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3. Addition to the Viceroy Idea for low sec systems. - in Player Features and Ideas Discussion [original thread]
bumping one last time to see if there is any greater interest in this...
- by PaddyPaddy Nihildarnik - at 2008.05.09 16:54:00
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4. Increasing incidents for combat in low sec. - in Player Features and Ideas Discussion [original thread]
Originally by: Raven Timoshenko Originally by: DrDooma This sounds like a nice PVE arena for small corporations to work on their tanking setup. In 0.0 you will find that system camped by 100+ people who will make more ISK killing i...
- by PaddyPaddy Nihildarnik - at 2008.05.09 16:52:00
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5. Addition to the Viceroy Idea for low sec systems. - in Player Features and Ideas Discussion [original thread]
Originally by: Jareck Hunter Btw Mercs don't work 24/7, and with NPC's it becomes a small RTS piece. That sounds fair in my ears. Safety should be buyable :-) Thats the main problems- that and tbh, Mercs are real people too, they do...
- by PaddyPaddy Nihildarnik - at 2008.05.09 00:39:00
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6. Addition to the Viceroy Idea for low sec systems. - in Player Features and Ideas Discussion [original thread]
Originally by: Rethor Badus Problem 1 Pirates buy out area with alts and sit back and watch faction police do there dirty work all day Problem 2 Your putting policing into NPC's hands, totally against the spirit of EVE, this game your m...
- by PaddyPaddy Nihildarnik - at 2008.05.08 11:04:00
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7. Addition to the Viceroy Idea for low sec systems. - in Player Features and Ideas Discussion [original thread]
Originally by: Alex Medvedov Above or else it would make imposible 1v1 or wolfpack hunt of smaller ships. So you will destroy the main difference between low sec and 0.0 combat and every simple BC kill would have to be prepared like attack...
- by PaddyPaddy Nihildarnik - at 2008.05.07 08:43:00
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8. Increasing incidents for combat in low sec. - in Player Features and Ideas Discussion [original thread]
Originally by: Callthetruth good idea could be an automated scripted event saves the dev or events team running it agreed, not bad at all. It is possible that alliances will farm these however by burning in a cyno alt and jumping in a...
- by PaddyPaddy Nihildarnik - at 2008.05.07 08:35:00
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9. Addition to the Viceroy Idea for low sec systems. - in Player Features and Ideas Discussion [original thread]
Edited by: PaddyPaddy Nihildarnik on 07/05/2008 08:31:55 Edited by: PaddyPaddy Nihildarnik on 07/05/2008 08:29:07 Originally by: J'Mkarr Soban Edited by: J''Mkarr Soban on 07/05/2008 08:22:40 If you make them as powerful as rat...
- by PaddyPaddy Nihildarnik - at 2008.05.07 08:28:00
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10. Addition to the Viceroy Idea for low sec systems. - in Player Features and Ideas Discussion [original thread]
Edited by: PaddyPaddy Nihildarnik on 07/05/2008 08:25:03 The Upside for the Darkside (pirates and non consensual pvp) 1. Hopefully this would encourage a vastly greater population of low sec dwellers and help 'buff' some of the weaker pvp ...
- by PaddyPaddy Nihildarnik - at 2008.05.07 08:08:00
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11. Addition to the Viceroy Idea for low sec systems. - in Player Features and Ideas Discussion [original thread]
I was wondering if anyone had already come up with idea for the Viceroy style system of corps "governing" low sec pockets that incorporated faction NPC police? Im still working out the finer details and I will probably update this post if there i...
- by PaddyPaddy Nihildarnik - at 2008.05.07 08:07:00
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12. webber missles - in Player Features and Ideas Discussion [original thread]
cool idea, but would totally neuter any of the faction webs. If the ceptor/vaga/nano ship is beyond web range, why not just use webber drones? If they are beyond drone range... well... you know? Peace Within So if the theory of relativity is t...
- by PaddyPaddy Nihildarnik - at 2007.09.10 14:51:00
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13. IDEA- Muzzle Velocity - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon AFAIK; Blasters use cyclotron where charges are accelerated long before they are shot, so blasters get their ammo to very high speeds. If anything accelerates charges to any speeds remotely relative to r...
- by PaddyPaddy Nihildarnik - at 2007.08.27 17:57:00
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14. Move the battle from the gates out into open space, how? - in Player Features and Ideas Discussion [original thread]
Originally by: Scatim Helicon This idea is a ganker's paradise - just shifting the gank from celestial objects to a deepspace location means that: a) ambushers don't even have to worry about tanking sentry guns (in lowsec) or POS modules...
- by PaddyPaddy Nihildarnik - at 2007.08.26 16:11:00
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15. IDEA- Muzzle Velocity - in Player Features and Ideas Discussion [original thread]
Edited by: PaddyPaddy Nihildarnik on 26/08/2007 15:49:58 Was wondering if the idea of Muzzle velocity had ever been discussed amongst the devs or the community. I thought it might add a new element to fleet combat more so than close range pvp....
- by PaddyPaddy Nihildarnik - at 2007.08.26 15:42:00
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16. Imprisonment - in Player Features and Ideas Discussion [original thread]
A better form of punishment could be a reduction in skill points. You would appear in a noob ship in a concord station with a reduction in sp. That way your "time" would be served instantaniously. This would provide an incentive for -sec players t...
- by PaddyPaddy Nihildarnik - at 2006.11.19 13:11:00
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17. The Answer to Infection... I mean Local... Is Here - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon I think that observation drones wuld be just perfect. You place immobile drone near a gate or whatever other object. Whatever drone "sees", You get on Your overview and/or special scan window. No pilot in...
- by PaddyPaddy Nihildarnik - at 2006.11.03 15:53:00
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18. The Answer to Infection... I mean Local... Is Here - in Player Features and Ideas Discussion [original thread]
To summerise Local stays-kali style. You get a new mod that cloaks you from local-still scanable though. You cant activate the mod for say, 5 seconds when entering system. Therefore a bit of warning from local. Maybe cant run local cloak and nor...
- by PaddyPaddy Nihildarnik - at 2006.11.03 15:35:00
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19. The Answer to Infection... I mean Local... Is Here - in Player Features and Ideas Discussion [original thread]
Edited by: PaddyPaddy Nihildarnik on 03/11/2006 15:02:35 I kinda want to divert away from the original whinge that the thread was based on. It was also based upon a complete ignorance of the changes to local in the upcoming patch, Kali. To s...
- by PaddyPaddy Nihildarnik - at 2006.11.03 15:02:00
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20. The Answer to Infection... I mean Local... Is Here - in Player Features and Ideas Discussion [original thread]
The Industrialist: Well it is true that Local can be used for intel and whenever I actually bother to leave empire (which is never cose I just dont need to mostly) I have my eyes glued to it! Hey chances are Im an alt anyway from a 0.0 pvper. Or I...
- by PaddyPaddy Nihildarnik - at 2006.11.03 15:02:00
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